| Level |
KXP |
Spells
|
TH |
| 1 | 0 | (none) | +3 |
| 2 | 4 | (none) | +3 |
| 3 | 8 | (none) | +3 |
| 4 | 16 | (none) | +4 |
| 5 | 32 | (none) | +5 |
| 6 | 64 | (none) | +5 |
| 7 | 128 | (none) | +5 |
| 8 | 256 | (none) | +6 |
| 9 | 500 | (none) | +7 |
| 10 | 1000 | (none) | +7 |
| 11 | 1500 | (none) | +7 |
| 12 | 2000 | (none) | +8 |
| 13 | 2500 | (none) | +9 |
| 14 | 3000 | (none) | +9 |
| 15 | 3500 | (none) | +9 |
| 16 | 4000 | (none) | +10 |
| 17 | 4500 | (none) | +11 |
| 18 | 5000 | (none) | +11 |
| 19 | 5500 | (none) | +11 |
| 20 | 6000 | (none) | +12 |
| 21 | 6500 | (none) | +13 |
| 22 | 7000 | (none) | +13 |
| 23 | 7500 | (none) | +13 |
| 24 | 8000 | (none) | +14 |
| 25 | 8500 | (none) | +15 |
| 26 | 9000 | (none) | +15 |
| 27 | 9500 | (none) | +15 |
| 28 | 10000 | (none) | +16 |
| 29 | 10500 | (none) | +17 |
| 30 | 11000 | (none) | +17 |
| 31 | 11500 | (none) | +17 |
| 32 | 12000 | (none) | +18 |
| 33 | 12500 | (none) | +19 |
| 34 | 13000 | (none) | +19 |
| 35 | 13500 | (none) | +19 |
| 36 | 14000 | (none) | +20 |
|
| Requisites: | Dex
14, Con 14,
Int
14 |
| Alignment: | LE |
| HD/level: | 2d6 |
| Weapon Prof.: | 1+level |
| To Hit Table: | 2+CTD0 |
| Save Table: | Fort, PPD: 10+level; Others: 5+level |
| Reference: | RDM |
| Groups: | Rogue |
| Complexity: | CF=4 |
| 50 Rogue points/lvl, Exceptional Dex and Con, Gets +Dex bonus*5 bonus rogue points. |
| Level 1: Identify Poisons on sight. Immune Poison. |
| Level 2: Breath Weapon: Poison [Alcohol+Negative] (E=3, 1/3r or 3/d, =current hp, BW save:½) |
| Level 3: Your weapons do extra poison damage (dmg = 5*lvl, PPD save: ½ ) |
| Level 4: All of your attacks/effects that offer a save vs. poison now require 2, pick the worse. |
| Level 5: If someone fails a save vs your poison, they are stunned (1rd). |
| Level 6: Your poison dmg becomes vile poison dmg (can’t be healed on nonhallowed ground). |
| Level 7: All of your attacks/effects that offer a save vs. poison now give no save. |
| Level 8: Infect: Your poison dmg may be dealt in the form of random stat dmg by dividing the dmg by 10. Roll 1d6 for which stat is hit. |
| Level 9: Ignore all immunities to poison. |
| Level |
Ability | -50% | -100% | -150% |
Act |
Base |
Penalty |
Bonus |
| 1 |
("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections |
VM |
0 |
Dex-14 |
Dex-19 |
| 1 |
Backstab (each 30% = x1) (increases 10/level) |
0 |
50 |
Int-6 |
Int-10 |
| 1 |
Legend Lore | Identify | Object Reading | Know Visual History |
0 | M |
0 |
Int-10 |
Int-15 |
| 3 |
("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special |
M |
20 |
Dex-10 |
Dex-20 |
| 3 |
Considered extra +(rating/25) weapon to hit |
V |
0 |
Int-5 |
Int-15 |
| 5 |
Controlled Blink (max N*N feet, N is amount made) |
- |
15 |
Dex-9 |
Dex-12 |
| 7 |
Seal Fate (counter a counter) x1 | x2 | x3 | etc. |
2M (may borrow) |
0 |
Dex*2-50 |
Dex*2-50 |
| 7 |
oWR || oaWR || oaaWR |
0 |
0 |
Int+Con-30 |
Int+Con-40 |
| 9 |
Dispel Exhaustion ||| Heal |
P |
10 |
Con-18 |
Con-25 |
| 13 |
Preparation (Ability to use +1 action of any type next segment per 50% made) |
F |
0 |
Int-18 |
Int-22 |
|