Venom Master


Level KXP Spells
TH
10(none)+3
24(none)+3
38(none)+3
416(none)+4
532(none)+5
664(none)+5
7128(none)+5
8256(none)+6
9500(none)+7
101000(none)+7
111500(none)+7
122000(none)+8
132500(none)+9
143000(none)+9
153500(none)+9
164000(none)+10
174500(none)+11
185000(none)+11
195500(none)+11
206000(none)+12
216500(none)+13
227000(none)+13
237500(none)+13
248000(none)+14
258500(none)+15
269000(none)+15
279500(none)+15
2810000(none)+16
2910500(none)+17
3011000(none)+17
3111500(none)+17
3212000(none)+18
3312500(none)+19
3413000(none)+19
3513500(none)+19
3614000(none)+20
Requisites:Dex 14, Con 14, Int 14
Alignment:LE
HD/level:2d6
Weapon Prof.:1+level
To Hit Table:2+CTD0
Save Table:Fort, PPD: 10+level; Others: 5+level
Reference:RDM
Groups:Rogue
Complexity:CF=4
50 Rogue points/lvl, Exceptional Dex and Con, Gets +Dex bonus*5 bonus rogue points.
Level 1: Identify Poisons on sight. Immune Poison.
Level 2: Breath Weapon: Poison [Alcohol+Negative] (E=3, 1/3r or 3/d, =current hp, BW save:½)
Level 3: Your weapons do extra poison damage (dmg = 5*lvl, PPD save: ½ )
Level 4: All of your attacks/effects that offer a save vs. poison now require 2, pick the worse.
Level 5: If someone fails a save vs your poison, they are stunned (1rd).
Level 6: Your poison dmg becomes vile poison dmg (can’t be healed on nonhallowed ground).
Level 7: All of your attacks/effects that offer a save vs. poison now give no save.
Level 8: Infect: Your poison dmg may be dealt in the form of random stat dmg by dividing the dmg by 10. Roll 1d6 for which stat is hit.
Level 9: Ignore all immunities to poison.
Level Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 Backstab (each 30% = x1) (increases 10/level) 0 50 Int-6 Int-10
1 Legend Lore | Identify | Object Reading | Know Visual History 0 | M 0 Int-10 Int-15
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-10 Dex-20
3 Considered extra +(rating/25) weapon to hit V 0 Int-5 Int-15
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
7 Seal Fate (counter a counter) x1 | x2 | x3 | etc. 2M (may borrow) 0 Dex*2-50 Dex*2-50
7 oWR || oaWR || oaaWR 0 0 Int+Con-30 Int+Con-40
9 Dispel Exhaustion ||| Heal P 10 Con-18 Con-25
13 Preparation (Ability to use +1 action of any type next segment per 50% made) F 0 Int-18 Int-22